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Mobility Advisors

The first group is concerned with different indicators of mobility. These advisors were inspired in part by [\protect\citenameChurch and Church, 1979] and [\protect\citenameBotvinnik, 1970], and by generalising features used for game-specific programs [\protect\citenamePell, 1993b].

dynamic-mobility:counts the number of squares to which a piece can move directly from its current square on the current board, using a moving power.

static-mobility:a static version of immediate-mobility, this counts the number of squares to which a piece could move directly from its current square on an otherwise empty board, using a moving power.

capturing-mobility:counts the number of captures each piece could make in the current position, regardless of the usefulness of the capture. It does not even distinguish whether the victim is a friendly or enemy piece. There is no static version of this advisor. For future work, one way to approximate the potential capturing ability of a piece might be to play random games and count the pieces attacked by each piece in each position.

eventual-mobility:measures the total value of all squares to which a piece could move eventually from its current square on an otherwise empty board, using a moving power. The value of each square decreases (by a parameter-controlled function) with the number of moves required for the piece to get there. Thus while a bishop has 32 eventual moves and a knight has 64 from any square, the bishop can reach most of its squares more quickly, a fact captured by this advisor.

pell@ri.arc.nasa.gov
Thu Jan 6 15:54:24 PST 1994