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Constructing a Metagame-player

While a main intention of Metagame is to serve as a test-bed for learning and planning systems, a logical first approach to constructing a Metagame-player is to push the limits of what can be done with standard game-tree search and knowledge-engineering. At the very least such an engineered player could serve as a baseline against which to measure the performance of more general systems.


pell@ri.arc.nasa.gov
Thu Jan 6 15:54:24 PST 1994