January 1st, 1996

Barney Pell’s Research on Computer Game Playing

Below are my publications on computer game playing.

My love of games started when my grandfather taught me to play chess at the age of 5 and continues through this day. While I have studied chess and go as a tournament player, I also like the challenge of learning new games. Part of the fun for me is playing with the rules to discover the strategies that follow from them. This is part of the fascination that led to my research on computer game-playing for specific games (e.g. chess, go, bridge) and ultimately to my thesis work on general game playing.


Other Links

Related work on Metagame and General Game Playing Programs:

Posted by barney at 1:14 pm | 1 Comment

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Subject: Wallace chess-like game where both sides move simultaneously

Hi, Barney.

I’m not sure whether you know of Chris Wallace (1933-2004), the originator of Minimum Message Length (MML) [in Wallace & Boulton, 1968], 10 years and many papers before certain rival methods. In Sept 2008 (Vol. 51, No. 5), the Computer Journal (Oxford U Press) ran a
Christopher Stewart WALLACE (1933-2004) memorial special issue
paying tribute to his work in a vast range of areas – MML, fast multiplication,
random number generation, etc.

In my D. L. Dowe (2008a) “Foreword re C. S. Wallace” (pp523-560)
as guest editor of this special issue, in footnote 51 (sec. 0.2.2, pp526-527)
I mention a chess-like game of Wallace’s in which both sides move(d) simultaneously.

It would be great to see this game implemented in code and played.

As the abovementioned Computer J special attests to, I am far from
alone in believing that Wallace would have been a more than deserving
Turing award recipient.


David Dowe.


posted by David Dowe at May 7th, 2010 1:32 pm

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