January 1st, 1996
Barney Pell’s Research on Computer Game Playing
Below are my publications on computer game playing.
My love of games started when my grandfather taught me to play chess at the age of 5 and continues through this day. While I have studied chess and go as a tournament player, I also like the challenge of learning new games. Part of the fun for me is playing with the rules to discover the strategies that follow from them. This is part of the fascination that led to my research on computer game-playing for specific games (e.g. chess, go, bridge) and ultimately to my thesis work on general game playing.
- Gamb”ack, B.; Rayner, M.; and Pell, B. 1991. An Architecture for a Sophisticated Mechanical Bridge Player.In Levy, D., and Beal, D., eds., Heuristic Programming in Artificial Intelligence 2 – The Second Computer Olympiad. Ellis Horwood.
- Pell, B. 1991b. Exploratory Learning in the Game of GO. In Levy, D., and Beal, D., eds., Heuristic programming in Artificial Intelligence 2 – The Second Computer Olympiad. Ellis Horwood.
- Pell, B. 1992a. Metagame: A New Challenge for Games and Learning.In van den Herik, H., and Allis, L., eds., Heuristic Programming in Artificial Intelligence 3 – The Third Computer Olympiad. Ellis Horwood.
- Pell, B. 1992b. Metagame in Symmetric, Chess-Like Games.In van den Herik, H., and Allis, L., eds., Heuristic Programming in Artificial Intelligence 3 – The Third Computer Olympiad. Ellis Horwood.
- Pell, B. 1992c. Logic Programming for General Game Playing.University of Cambridge Computer Laboratory Technical Report No. 302.
- Pell, B. 1993. Strategy Generation and Evaluation for Meta-Game Playing.Ph.D. Dissertation, Computer Laboratory, University of Cambridge. Also appears as University of Cambridge Computer Laboratory Technical Report No. 315.
- Pell, B. 1994. A Strategic Metagame Player for General Chess-Like Games. In Procs. of AAAI-94 (1994), 1378-1385.
- Pell, B. 1993. A Strategic Metagame Player for General Chess-Like Games. In Procs. of AAAI Fall Symposium on Games: Learning and Planning.
- Matsubara, H., and Pell, B. 1994. Applying metagamer to shogi. In Game Programming Workshop in Japan’94. Kanagawa, Japan: Japanese Computer Shogi Association.
- Pell, B. 1996. A Strategic Metagame Player for General Chess-Like Games.Computational Intelligence 12(1).
- Pell, B.; Epstein, S. L.; and Levinson, R. 1996. Introduction to the special issue on games: Structure and learning.Computational Intelligence 12(1).
Related work on Metagame and General Game Playing Programs:
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Subject: Wallace chess-like game where both sides move simultaneously
I’m not sure whether you know of Chris Wallace (1933-2004), the originator of Minimum Message Length (MML) [in Wallace & Boulton, 1968], 10 years and many papers before certain rival methods. In Sept 2008 (Vol. 51, No. 5), the Computer Journal (Oxford U Press) ran a
Christopher Stewart WALLACE (1933-2004) memorial special issue
paying tribute to his work in a vast range of areas – MML, fast multiplication,
random number generation, etc.
In my D. L. Dowe (2008a) “Foreword re C. S. Wallace” (pp523-560)
as guest editor of this special issue, in footnote 51 (sec. 0.2.2, pp526-527)
I mention a chess-like game of Wallace’s in which both sides move(d) simultaneously.
It would be great to see this game implemented in code and played.
As the abovementioned Computer J special attests to, I am far from
alone in believing that Wallace would have been a more than deserving
Turing award recipient.
posted by David Dowe at May 7th, 2010 1:32 pm