June 1, 2005

General Game Playing Program Competition at Stanford today!

Prof. Michael Genesereth's General Game Playing class today conducted a general game playing competition. This was particularly exciting to me as I first defined this, under the name Meta-Game Playing (or Metagame), as an AI research challenge and developed the first such playing programs during my Ph.D. research 1989-93. While there have been a few computer science classes that used my testbed over the years, this was the first time I got to see an actual general game playing competition, and one that didn't use my software or my definition of the class of games (though I did advise on the design of the class and the format of the competition).

As their main project for the course, students worked in teams to develop programs that take in the rules of games encoded in a very abstract logical language and play those games, which the students may never have seen before, without any human assistance. Today, on the last day of the course, the students' programs were given the rules of 3 different games:


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January 1, 1996

Barney Pell's Research on Computer Game Playing

Below are my publications on computer game playing.

My love of games started when my grandfather taught me to play chess at the age of 5 and continues through this day. While I have studied chess and go as a tournament player, I also like the challenge of learning new games. Part of the fun for me is playing with the rules to discover the strategies that follow from them. This is part of the fascination that led to my research on computer game-playing for specific games (e.g. chess, go, bridge) and ultimately to my thesis work on general game playing.

Publications

Other Links

Related work on Metagame and General Game Playing Programs:

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